Christopher 3D
Christopher 3D
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Modeling with modifier stacks
In this tutorial we model an Ikea like pegboard product that is used for wall storage, using modifier stacks (bevel modifier, array modifiers, and mirror).
Start file: drive.google.com/file/d/1SCQQ_oVH6lpqpqlUF7YP96QNAUYRllZW/view?usp=sharing
#blendertutorial #modifiers #arraymodifier #bevelmodifier
Переглядів: 2 390

Відео

Blender 4.2! New tone mapping, the Khronos PBR Neutral Tone Mapper.
Переглядів 12 тис.14 днів тому
Blender 4.2, now in beta, introduces a new view transform/tone mapper option called the Khronos PBR Neutral tone mapper, developed by Emmett Lalish, under the auspices of the Khronos 3D Commerce working group. It aims to produce better tone mapping for situations that need to match specific sRGB defined colors which is common for package design and product visualization. It helps to solve issue...
Create metallic toothpaste packaging, Part 3: Layered material setup
Переглядів 1,3 тис.21 день тому
In part 3 of the toothpaste packaging tutorial series, we look at diffuse and metallic material setups for the object. We specifically focus on setting up a layered material system that simulates layering in a typical graphics application. 00:00 Introduction 00:23 Scene setup 00:45 Object duplicate organization 04:28 Reviewing the UV template 06:05 About material slots 08:17 Diffuse vs metallic...
Create metallic toothpaste packaging, Part 2: Rigging and animating the package
Переглядів 1,3 тис.Місяць тому
In part 2, we set up the packaging object using an armature to demonstrate basic animation using the timeline, the Action editor and the Non-linear editing environment. 00:00 Introduction 00:50 Adding an Armature, bones 04:44 Assigning vertex groups to the flaps 07:35 Correctly naming the bones 08:57 Adding an Armature modifier 11:03 Setting up basic Timeline animation 16:24 Using Actions 20:52...
Create metallic toothpaste packaging, Part 1: Modeling and UV mapping
Переглядів 2,5 тис.Місяць тому
In this packaging tutorial, we set up a packaging model which has metallic labeling. Part 1 deals with the actual modeling and UV mapping. #blendertutorial #packaging #uvmapping 00:00 Introduction 02:10 Creating the main flap 05:47 Offset Edge Slide function 08:35 Creating interior flaps 11:36 Symmetry with Mirror modifier 13:00 UV mapping the package 13:25 Creating a UV seam edge 18:24 Using P...
Procedural Wood is awesome!
Переглядів 3,1 тис.2 місяці тому
In this video we create procedural wood for the chess pieces using Wave and Noise texture nodes. We also look specifically at the use of a Color Ramp node to drive grey scale information to control the IOR Level material function. Viewport Sync add-on. m-soluyanov.gumroad.com/l/afoty 00:00 Introduction 00:46 Setting object texture space 03:14 Initial Principled shader settings 04:22 Using a Wav...
Model the rook chess piece!
Переглядів 1,3 тис.2 місяці тому
In this video we model the rook chess piece. 00:00 Introduction 00:44 Screw modifier 02:55 Creating the buttress negative space 05:05 Creating detail in the buttress 06:12 Mirror modifier 07:29 Using proper polygon loops 16:22 Using Transform Orientation options 20:59 Array modifier #blender4 #chess #modeling #screw #mirror #array START FILE: drive.google.com/file/d/1oJr-M9JPUgD8aggkZCjRBh-k67x...
4.1 IMPORTANT change to AutoSmoothing!
Переглядів 25 тис.3 місяці тому
In this video I discuss an important and potentially confusing change to auto smoothing in Blender 4.1. You can see the release notes for further details below. developer.blender.org/docs/release_notes/4.1/nodes_physics/ #blender4.1 #blender4 #normals #autosmooth
Model the bishop chess piece!
Переглядів 1,5 тис.3 місяці тому
In this second video on modeling chess pieces, we model the Bishop, which contains a boolean object that can be tricky. But once you know how to approach it, it's easy. START FILE: drive.google.com/file/d/1rP53U5-nM_oKMH6SgRLppTU8Vrxu21qH/view?usp=sharing #boolean #blender4
Model the queen from a chess set.
Переглядів 1,8 тис.3 місяці тому
In this video we'll model the queen piece from a chess set. Here is the start file: drive.google.com/file/d/1oQLvDNX1Q3KGfZVSWXm-nDlkOf0BsxhW/view?usp=sharing #blender4 #subdivision
PART 4. UV map the seat cushion of a mid-century modern chair.
Переглядів 1,3 тис.4 місяці тому
In part 4, we UV map the seat cushion. We talk about the difference between the two modes in Blender's UV mapper, to try and demystify why it can be confusing at times. #uvmapping #blender4 #UVsync #unwrapping
PART 3. Model the seat cushion of a mid-century modern chair.
Переглядів 1,1 тис.4 місяці тому
In part 3, we model the lower cushion of a mid-century modern chair using subdivision surfaces and deformation lattices. Start file: drive.google.com/file/d/1wLVz6Yrj0SGdn0FGFLIKR1rNVmOQv2JZ/view?usp=sharing #blender4 #subdivision #lattice
PART 2. Model a mid-century modern chair using SDS.
Переглядів 1,7 тис.4 місяці тому
In part 2, we take a look at creating a connector component to the structure of the chair using subdivision surface and various modifiers. Here's the START file: drive.google.com/file/d/1WSDVDOTXrND-0v4nxHw5qyTkGAWGEklY/view?usp=sharing #blender4 #solidify #thickness #bevelmodifier #subdivisionsurfaces
PART 1. Model a mid-century modern chair using SDS.
Переглядів 2,2 тис.4 місяці тому
In this modeling tutorial, we return to the use of subdivision surfaces to model part of a mid-century modern style chair. Here is the START FILE: drive.google.com/file/d/1v7ZGvWiUlIK2yKHxUpKhvhwhbg33e0io/view?usp=sharing #knifetool #blender4
LightWrangler Updated! Point and click lighting.
Переглядів 3 тис.4 місяці тому
This is an updated tutorial about an awesome lighting add-on that helps lighting by allowing you to simply point and click on a surface location where you'd like lighting to appear. This is a paid add-on, but it allows for fast and accurate lighting and so I felt it was worth doing a tutorial on. If you'd like to purchase LightWrangler, here is the link. blendermarket.com/products/light-wrangle...
Need to create 3D type? Frustrated by polygon tools? Use Nurbs!
Переглядів 3,6 тис.4 місяці тому
Need to create 3D type? Frustrated by polygon tools? Use Nurbs!
Modeling a vintage camera in Plasticity for Blender users.
Переглядів 2,3 тис.4 місяці тому
Modeling a vintage camera in Plasticity for Blender users.
Subdivision to NURBS?
Переглядів 4,6 тис.4 місяці тому
Subdivision to NURBS?
Merging two topologies using subdivision surfaces
Переглядів 3,8 тис.4 місяці тому
Merging two topologies using subdivision surfaces
Two points of clarification on modeling without subdivision, part 2.
Переглядів 2,7 тис.4 місяці тому
Two points of clarification on modeling without subdivision, part 2.
Modeling without subdivision, Part II. Modeling the back side.
Переглядів 2,8 тис.5 місяців тому
Modeling without subdivision, Part II. Modeling the back side.
What is the Weighted Normals modifier used for?
Переглядів 18 тис.5 місяців тому
What is the Weighted Normals modifier used for?
Modeling without subdivision, using a Bevel modifier!
Переглядів 2,7 тис.5 місяців тому
Modeling without subdivision, using a Bevel modifier!
Modeling something mechanical WITHOUT subdivision surfaces.
Переглядів 30 тис.5 місяців тому
Modeling something mechanical WITHOUT subdivision surfaces.
Parenting doesn't have to be tough! Duplicating groups of objects in Blender.
Переглядів 1,9 тис.5 місяців тому
Parenting doesn't have to be tough! Duplicating groups of objects in Blender.
Randomize textures from Array Modifiers!
Переглядів 3,1 тис.5 місяців тому
Randomize textures from Array Modifiers!
Duplicating Objects in Blender, Part 2
Переглядів 1,8 тис.5 місяців тому
Duplicating Objects in Blender, Part 2
Duplicating Objects for Beginners, Part 1
Переглядів 2 тис.5 місяців тому
Duplicating Objects for Beginners, Part 1
Light Wrangler! Point and click lighting.
Переглядів 8 тис.7 місяців тому
Light Wrangler! Point and click lighting.
What is the new 'IOR Level' material function in Blender 4.0?
Переглядів 21 тис.7 місяців тому
What is the new 'IOR Level' material function in Blender 4.0?

КОМЕНТАРІ

  • @j.d.stillman1637
    @j.d.stillman1637 9 годин тому

    im trying to build a 2d layout of a guitar and then make it 3d. My bezier curves do not stay 0* on the z axis and it creates different heights on my curves. How do i zero out the z axis so it will remain on the same plane while i build my initial layout?

  • @RealGaryGibson
    @RealGaryGibson 21 годину тому

    Great tutorial!

  • @RealGaryGibson
    @RealGaryGibson 21 годину тому

    Awesome!

  • @seasoned-pastronaut
    @seasoned-pastronaut 23 години тому

    Really detailed tutorial, it was very helpful because normally I do things like spending ages trying to get rid of the triangles because I thought it needed to be all in quads. The only thing I noticed is that at 11:15 you can use the edge slide tool with auto merge turned on alternatively to just speed up the process a bit!

  •  День тому

    I liked the video but i got lost with subdivision/crease stuff. I do not see why there was even a need for subdivision.

    • @christopher3d475
      @christopher3d475 День тому

      You could have used direct polygon modeling or subdivision. I'll try and do a video showing why I like SDS in this case.

  • @Skiggles
    @Skiggles День тому

    Chris your videos are the best! How do you decide whether to use subdivision modelling vs creating rounded edges manually with the bevel tool? Just curious about your workflow choices.

  • @valentink487
    @valentink487 День тому

    I always thought Agx is wrong, those massive saturation loss is way too much, I couldn't understand why many thought this is ok. ACES desaturation is way less and much more realistic. With Kronos we now have the opposite, no saturation decreasing at all. More usable in everyday work but it may be too saturated at the very edge.

  • @heiro5
    @heiro5 2 дні тому

    Outstanding explanation of these basics, and enough specificity about controls and tools to really get me started. Thank you.

  • @schildknaap_van_gent
    @schildknaap_van_gent 2 дні тому

    They say the moon is a ball , reflecting the earths light .. and why do we only see one side of the moon at all times ? Nasa lies

  • @malh851
    @malh851 3 дні тому

    25:16 You can make the loop slide have an even offset by pressing the “e” key. From the Docs: Even E Forces the edge loop to match the shape of the adjacent edge loop. You can flip to the opposite vertex using F.

  • @jaouadbentaguena8340
    @jaouadbentaguena8340 3 дні тому

    Great video! Would love to have a tutorial on how to improve lighting skills to look more realistic besides the basics of HDRI or 3 lights set up that doesn’t really bring realistic rendering. Thanks

  • @Specter_1125
    @Specter_1125 4 дні тому

    If you’re flipping a value from positive to negative, you don’t actually need to click on the field. Just pressing - when hovering over a field will make it negative (or positive if it’s already negative)

  • @tvittetoe
    @tvittetoe 4 дні тому

    Thank you for the info, and especially the correct pronounciation of "bezier."

  • @420bobby69
    @420bobby69 4 дні тому

    Your videos are great, discovered them the other day. You definitely know your stuff. It's crazy how different people's workflows can be in Blender. I don't use a lot of gizmos, but it's interesting to see how you use them. It really paints a different visual understanding of how some of the operations work in Blender. You blew my mind with the bevel shaping, I never thought to set a bevel shape of 1 to do boundaries along edges, but now I use them all the time. Lol. One thing I like to do for arrays and mirrors is to use an empty as the origin point. That way I can edit individual components with geometric origins without having to mess with the 3D cursor or pivot points as much. Not necessarily better, just different!

  • @hermano8160
    @hermano8160 4 дні тому

    Wasn't there a way to edit modifiers for multiple objects at the same time or is that going to be a feature in 4.2, I can't remember.

  • @hermano8160
    @hermano8160 4 дні тому

    The whole pivot snapping workflow is great, totally gonna use that, thanks.

  • @elliejohnson2786
    @elliejohnson2786 4 дні тому

    Inches are bad in real life where unit translations are necessary, but online (especially for less professional renders) you can get away with approximating it, or just using 0.9 meters instead of 0.9 inches and just scaling it around in the final render to be about right.

    • @Specter_1125
      @Specter_1125 4 дні тому

      A lot of work doesn’t even need unit translations. For example, carpentry can be done quite easily with imperial measurements.

  • @rodolflum3444
    @rodolflum3444 5 днів тому

    setup snap on vertex on and automerge on and shift d and middle mouse to contraint movement to z then box select and delete half of the circle then box select the 2 verts and extrude below. all done and it auto merge also to get that capsule shape. all done in vertex mode and box selection window mode.

    • @christopher3d475
      @christopher3d475 5 днів тому

      I record on a laptop with a trackpad so I don't show middle mouse button actions that typically aren't available with that hardware.

  • @rodolflum3444
    @rodolflum3444 5 днів тому

    shift tab to activate that snap op as you are in vertex mode already to snap to vertex easily and snap off to toggle it.

    • @christopher3d475
      @christopher3d475 5 днів тому

      Yep, there are a billion keyboard commands in Blender.

  • @Fleig.
    @Fleig. 5 днів тому

    It's a shame we can't use the shrink/fatten tool on edges only. But that temporary geometry solution seems to work for every case, right?

  • @cocboss3329
    @cocboss3329 5 днів тому

    Wonderful Sir

  • @azizal157
    @azizal157 5 днів тому

    ❤❤❤❤❤❤

  • @Misaqcieli
    @Misaqcieli 5 днів тому

    Standart + Filmic + Agx = Khronos )

  • @mina_maged_96
    @mina_maged_96 7 днів тому

    Very helpful keep going 👍

  • @3dvfxprofessor
    @3dvfxprofessor 7 днів тому

    You are such a brilliant explainer!

  • @rodneyschmidt3652
    @rodneyschmidt3652 8 днів тому

    This was a very interesting video, but I am having a hard time figuring out how specular maps fit into this new process. I have specular maps that I have used for many years that no longer work as expected when mapped to an object. It's especially frustrating when I have a texture that previously had an irregular specular; portions had high specularity and portions had very low or almost no specularity. The mapping doesn't appear to affect this any longer. I can see the effects of the map, but now the entire object maintains a constant level of specularity, with the portions mapped to have higher specularity appearing normally, but the portions having low to no specularity still providing specularity, even high enough to provide reflections where previously the texture map did not.

    • @christopher3d475
      @christopher3d475 8 днів тому

      I would need to see an example file. The way they engineered the IOR Level parameter should match pretty closely to the 3.x behavior.

    • @rodneyschmidt3652
      @rodneyschmidt3652 6 днів тому

      @@christopher3d475 I did some basic tests using a checkerboard specular map and it seemed to work just fine. I've gone back to the texture to see if there might be something off in the roughness mapping - the specular map appears to be correct based on the results I got testing the checkerboard, but I'm still getting high specular in places it shouldn't be where I haven't previously had this issue with this particular texture set. The texture set is smooth concrete with only minor polish in places, so the reflectivity across the entire surface is definitely odd. Thank you for replying!

  • @cekuhnen
    @cekuhnen 9 днів тому

    Tank you for the video !!! I fully missed this news.

  • @thespacecowboy420
    @thespacecowboy420 11 днів тому

    all the options are different. blender is designed so nobody can learn it because every tutorial is always old and unfollowable.

  • @LEDs
    @LEDs 11 днів тому

    You are the best teacher I’ve found when it comes to learning new color spaces and tone mappers. I’ve learned nearly everything I know from your videos about AgX, Filmic, and now Khronos! I just want to ask though, what would you recommend for additional resources for learning more about color spaces, tone mappers, and achieving the best-looking results in various cases?

    • @christopher3d475
      @christopher3d475 5 днів тому

      If you want to read the document I linked to in the about video text, it'll go over more technical detail as to what's happening. Ultimately it's a matter of just using them and determining which of the tone mappers and 'looks' work best for a given rendering.

  • @alinerdelav
    @alinerdelav 11 днів тому

    thank you, ill try it now, i wonder... if i want the cords to tangle at some point how will it be...Also I cant seem to find that it starts after a certain point, i just starts in 0, cant make it started later

  • @asribaharudin6801
    @asribaharudin6801 12 днів тому

    This is such a great educational video

  • @RazsterTW
    @RazsterTW 13 днів тому

    Downloaded 4.2 and I cannot get Color Management to show the differences from AGX, FIlmic, or Khronos, seems to be broken.

    • @christopher3d475
      @christopher3d475 11 днів тому

      Make sure the color space is set to sRGB.

    • @RazsterTW
      @RazsterTW 6 днів тому

      @@christopher3d475 So the version I had did have a bug, once I updated to the 06/17 release it worked, thanks!

    • @christopher3d475
      @christopher3d475 6 днів тому

      @@RazsterTW Ah ok, the challenges of beta software. Glad it's working now.

  • @BoyceBailey
    @BoyceBailey 13 днів тому

    PHD level teaching

  • @ChristophWerner
    @ChristophWerner 13 днів тому

    Great video again Chris. I think Kronos is the future and will replace all alternative Color Spaces in Blender in the dailie work. I don't think someone will ever use the others again. Of course it's always better to render in raw format and make the postproduction later. But I think Kronos makes a lot of things easier and other modes obsolete.

    • @christopher3d475
      @christopher3d475 11 днів тому

      I think there's a place for the other ones and perhaps others in the future. Color is perceptual and not every scene may look great in Khronos, but it's important that we have this option for the scenes that will benefit from it.

    • @ChristophWerner
      @ChristophWerner 11 днів тому

      @@christopher3d475 Completely agree.

  • @estefez
    @estefez 13 днів тому

    I'm sorry but i think filmic still looks best in all the examples. Khronos seems to just blend the worst elements of AGX and Standard: As colors get brighter they become oversaturated and then become undersaturated, with very obvious delineations, while filmic is the only one that keeps the saturation consistent throughout the gradient, at least in appearance. Does it look faded? Sure but it'll be alot easier to add a simple curves on top of that than trying to resaturate only the highlights in AGX and Khronos.

    • @christopher3d475
      @christopher3d475 13 днів тому

      The great thing is, you get to keep using Filmic if it's what you like.

  • @kinetic_motion
    @kinetic_motion 13 днів тому

    Modeling the top Cap section is missing. Really want to see the process of it.

  • @doldrmaster
    @doldrmaster 14 днів тому

    I think AGX is superior for more realistic scenes, the new khronos one has a more disney pixar feel to it, perfect colors in a vacuum where the colors don’t experience any shift. Perfrct for products and animation but maybe not if you are trying to create a cohesive room or environment where agx might help blend things better and then you just apply a hue of color on top of the image.

    • @christopher3d475
      @christopher3d475 14 днів тому

      Yes I agree. I think it's a good option to have alongside AgX.

  • @almac8840
    @almac8840 14 днів тому

    Not sure but seems everything I render in 4.2 is worse quality than in 4.1. EVEE now blows out the contrast more and Cycles looks muted and im using imported settings from 4.1

    • @christopher3d475
      @christopher3d475 14 днів тому

      Hmm. Have you done any head to head comparisons with a render in 4.1/4.2 to see for sure?

    • @almac8840
      @almac8840 14 днів тому

      @@christopher3d475 Yes I rendered same image side by side. I notice the biggest difference in EVEE with HDRI lighting and reflective surfaces using both same settings

    • @christopher3d475
      @christopher3d475 14 днів тому

      @@almac8840 Well, EEVEE is going through some big development so I would imagine there are going to be some differences. But you can always submit images to the bug system if you feel something is really not right. I've done things like that before and have gotten issues fixed.

  • @HazyIPA74
    @HazyIPA74 14 днів тому

    Great video series. Is it possible to get the artwork you created to follow along

  • @ruthlesscutthroat4030
    @ruthlesscutthroat4030 14 днів тому

    when will blender cloth work like a normal turk?

  • @RustyNova
    @RustyNova 14 днів тому

    Oh no. Here comes yet again new update videos that makes me want to switch to beta...

  • @Nacreous01
    @Nacreous01 14 днів тому

    Would be very interested to see a video on the new Thin film feature for the principled V2

    • @christopher3d475
      @christopher3d475 14 днів тому

      Yes, I'm planning on doing one on that.

    • @Nacreous01
      @Nacreous01 13 днів тому

      @@christopher3d475 sounds great, really appreciate your videos

  • @iainpendery8623
    @iainpendery8623 14 днів тому

    Thanks Chris, just experimented with this myself and have to say the results have been amazing when compared to the AgX maps.

  • @ramyissa20
    @ramyissa20 14 днів тому

    Always interesting videos

  • @genesis2303
    @genesis2303 14 днів тому

    Thats nice, but usually color soutions are rather like too short quilt, and if you cover your head you have cold feet, so what are the downsides of this transformer, where are the weakest points?

  • @Mranshumansinghr
    @Mranshumansinghr 14 днів тому

    As always. Informative and clearly explained video. Thank you.

  • @jkartz92
    @jkartz92 14 днів тому

    another OCIO?

    • @christopher3d475
      @christopher3d475 14 днів тому

      Yes, I believe it uses the OpenColor IO system.

  • @VoxelMusic
    @VoxelMusic 14 днів тому

    The improvement between Khronos and Agx is bigger than the improvement between Agx and Filmic.

  • @BeheadedKamikaze
    @BeheadedKamikaze 14 днів тому

    So, should everyone use Khronos for everything? What are its weaknesses, or where would you still see a use for something like AgX, rather than Khronos?

    • @christopher3d475
      @christopher3d475 14 днів тому

      It's tuned for the things I mention, product types of renderings. Whether it works for you under other circumstances is something you can determine when you use it. It's just another option you can try now.

  • @thenodecamp
    @thenodecamp 14 днів тому

    That's great news! I always had a color problem, be it with my monitor, or filmic / agx. I understand that colors aren't supposed to be saturated much, but when I ask for 255 maximum RED color, and I get a desaturated one, it gets very annoying. Now I can actually make my diffuse map a full 255 RED, and do zero corrections on the lighting and composition!

    • @christopher3d475
      @christopher3d475 11 днів тому

      Well, this is related the close color domain issue. Khronos does a better job at retaining saturation for very bright colors.